Combined & Separate Pedals

Combined Pedals Mode

In combined pedals mode the input is mapped to single axis (Y-axis). The input from both pedals is sent as a single input to the game.  As a result, you can effectively use only one pedal at a time. If you depress both pedals equally, the signals cancel each other out and the game responds as if the pedals are not depressed.

 

You can verify the operation of combined mode pedals as follows:

Separate Pedals Mode

In separate pedals mode the input is mapped to two separate axes. The input from each pedal is sent separately to the game, so you can use both pedals at the same time.  For instance, you can brake with one pedal while revving the engine with the other.

 

In separate pedals mode the accelerator input is normally mapped to the Z axis, and the brake input is usually mapped to the rZ axis.  However, it is possible that the accelerator mapping can very depending on the exact version of DirectX and the operating systems version.

 

You can verify the operation of combined mode pedals as follows:

Pedal Problems In A Game ?

As a first step you can use the Microsoft® POWSDM utility to ensure that the pedals data is correctly reported to the host.  Following these steps will allow you confirm that the Logitech hardware and the software components are working correctly.  Assuming this step works correctly you are most likely dealing with a game configuration issue.

Check with the game developer to see that the game does in fact support the select pedals mode.  Some things to keep in mind:

 

In addition to contacting the game developer some other potential sources of help on troubleshooting game specific problems would be:
High Gear Forum

Do all Logitech® wheels support combined pedals mode ?

Yes.

Do all Logitech® wheels support separate pedals mode ?

No.  In order to support separate pedals mode the wheel must have a microprocessor (i.e. analog gameport devices do no have a microprocessor).  In addition Logitech® only supplies basic driver support for gameport devices under Windows® 2000/XP.

The following products do not have separate pedals mode functionality:

 

The following products do not have separate pedals mode functionality under Windows® 2000/XP when connected to the gameport:

Change in separate pedals mapping for WingMan® Formula™ Force under Windows® 2000/XP in release 4.11C ?

The pedal mapping was changed for WingMan® Formula™ Force product under Windows® 2000/XP in the WingMan® Software 4.11C release.  The mapping of the pedal axes in separate mode is modified to make it work with a larger number of games (e.g. GP3 and F12000 did not read the accelerator axis correctly under Windows® 2000 ... now with the new mapping these games should read the accelerator axis).

If you are using WingMan® Formula™ Force under Windows® 2000/XP and upgrade to Logitech® Software release 4.11C you may have to modify your game configuration settings to use the new accelerator axis mapping.