DFP deadzone

WingMan Team Bulletin Board: PlayStation®2 : DFP deadzone
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hearnie on Monday, March 13, 2006 - 10:11 am:

I managed to purchase a Momo Force wheel in December which had a rattle, it turned out to be one of the screws that hold the motor in, Any way this wheel is owesome, it has just the right amount of steering lock (270 degrees) with no 'dead zone'and looks fantastic.Just wondering if a DFP board would run this wheel if I were to add some more buttons, would it just calibrate to the 270 degrees? also does anyone know what the whattage is for the motor in the Momo Force as it could use a more powerful one,maybe I could use a DFP motor?

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Falcon77 on Tuesday, December 6, 2005 - 04:53 am:

I've just opened a topic in the general forum about the deadzone *feel* of the DFPro. Might want to check it..
(BTW, I know it doesn't have a deadzone in the reported steering values. It does have a similar effect in the FF tho.)

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hearnie on Monday, November 7, 2005 - 10:10 am:

I have found if I extend the degrees out to about 240 and set the force feedback at medium in V8 Supercars it almost eliminates the 'deadzone',yey this has allowed me to finish the career mode,(much better).
I have just spent a bit of time on the F1,05 game with the DFP and it works aresome even though this game doesn't have mutiturn, but like most racing games you just can't use more than 270 degrees.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By tom on Monday, October 31, 2005 - 01:49 pm:

The Red MOMO has not been sold for a while now. Your best bet are places like eBay, I have no idea what your chances of finding a mint new one are... I agree that that was a really nice wheel.

Good luck with the hunt!

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hearnie on Monday, October 31, 2005 - 10:06 am:

Thanks for the feedback,I'm not using the wheel in 900 mode in a 200 game but it seems odd that with the DFP wheel in 200 mode on the same game the DF doesn't have the problem. Hopefully the new version of 'V8 Supercars' due out soon won't have this problem, I believe this game is called something different over there.
I really think there should be more imformation about the wheels on the Logitech site but then I guess we can always come here and ask.
By the why I'm still looking for a Momo Force wheel 'the red leather one', if you know were I can get one I would really like to get one for my collection, there were not many sold down here in New Zealand?.Thanks for your help cheers Hearnie.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By tom on Sunday, October 30, 2005 - 10:35 am:

The wheel itself does not report any deadzone. If there is a deadzone, it's added by the game (and should be removed, if possible - whenever we talk to game developers we try to get them to remove any and all deadzone for wheels; most of the time they do, sometimes they don't).

Also, if you are forcing the wheel into 900 degrees for a game that assumes 200 degrees, it *will* feel like there's a deadzone. This is actually not a deadzone, but a non-linear response between input and action in-game which is absolutely necessary to make a game playable in 200 degrees. Are you using 900 degree mode in games that don't support it?

The new DF-EX is not a step up from your DFP. It is more of a cousin of the regular DF, single-turn only, and similar force feedback. It does have an additional plug to act as a regular controller in games that don't have support for USB wheels (even though I never thought that was a very good idea in the first place, because gamepad input code *does* have a lot of deadzone.)

Considering you have the whole collection, you might wanto to get it anyway ;)

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hearnie on Sunday, October 30, 2005 - 10:13 am:

I have a DFP,DF & GP wheel and of corse the DFP wheel is superier as far as build quility etc especailly the power of the force feed back but it has one really annoying floor which I can not adjust out,There is a deadzone in the middle of its steering range.Its all right in rally games but in F1 and other circuit games it makes it very hard to drive straight and with the accuracy required to clock the game. The other two wheels dont have this promblem?,is there a fix for it?, why does it happen?. Also I see a new wheel the DF-ex on your sight, what steering degrees does this have and what FF power compared to the DFP?, cheers Hearnie.


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