|By GeNiE on Friday, February 4, 2005 - 03:33 pm:|
Exactly what Eric says. GPL and NR 2003 reads raw data, so you need to calibrate your wheel just with 360 degrees that should be enough
|By EricTetz on Friday, February 4, 2005 - 03:16 pm:|
GPL does appear to be reading the raw data, and it has it's own calibration menu that lets you do exactly what DXTweak does.
Formula 1 wheels (at least in the sims like F1C and GPL) turn 270 degress from lock to lock -- so just go into GPLs calibration menu and turn the wheel from 375 to 645. I wish would all games had this, so I didn't have to use DXTweak when switching games.
|By Anonymous on Thursday, February 3, 2005 - 07:55 am:|
It could be that the game is reading the "raw" data (i.e. before processing by DirectX, which is what DXTWEAK2 configures). You might want to check in ras newsgroups with some more game experts. I've played the game a long time ago.
|By Mikko Järvinen on Thursday, February 3, 2005 - 04:05 am:|
Am I an idiot or is it true, that the DXTweak2 does absolutely nothing for this game? Since 900 is ridicilously humangous angle for a F1 (you just can't get the steering fast enough with it), tried 450. It works great on the DXTweak2. Also in the Windows XP Control Panels Gaming Controllers -option it shows a 450 degree movement.
But alas, in the GPL it gives movement for the whole 900 degree range. I have to calibrate the game to use about the half of it, but it's kinda hard to get it even.
Anyone else got this working?