MOMO Racing steering on NFSU2

WingMan Team Bulletin Board: Game-related Problems: MOMO Racing steering on NFSU2
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Anonymous on Sunday, January 30, 2005 - 12:05 am:

Hi,

Same poster as below. Still trying to look on things. I tried DXTweak2 and cleared my calibration. Played with axis, reducing the axis etc. It seems to be the code of NFSU2. I plugged in my Extreme 3D together with the MOMO Racing. NFSU2 works fine, both controllers behave the same way. Unfortunately no force feedback, also NFSU2 Wheel settings is grayed out.

So its something like when a wheel is plugged in the game has this extra range. Its really annoying. Anybody has suggestions regarding this matter?

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Anonymous on Friday, January 28, 2005 - 07:52 am:

Anyone has the same problem and/or solved this? Btw I am the same poster on the 2 posts earlier.

Steering range 78% is where you don't loose any turning radius. Going to 75% seems to be a good compromise with having to give up a few turning radius but still has this instant snap out if you keep the steering on the extreme turn about 1-2 secs. It disappers on 70% region, but at great sacrifice to your turning radius.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Anonymous on Thursday, January 27, 2005 - 07:09 am:

Putting it to 70% steering range removes this problem at the cost of not being able to turn fully. This happens on both extreme right or left.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Anonymous on Thursday, January 27, 2005 - 06:54 am:

I just got this wheel, its pretty nice. But I find it harder to drive than my Logitech joystick on Underground 2. And I think I found out why.

It seems that the range of momo wheel is too much for the game. So if you put the wheel on extreme left (more than 90 deg), understeering cars (AWD & FWD) snaps out. I tried to reduce the range on the profiler to around 75%, but with that I think I loose some turning radius. I also tried to change the range in the player options. No go.

Unplugging and using the keyboard doesn't put the cars into instant snap. With the wheel plugged even using the keyboard it makes the FF and AWD cars like muscle cars. Although what happens is worse, it understeers as it should and when it reaches a certain point... instant snap out. The FR cars are more forgivable since there is feedback that its about to snap.

Anyway experience the same problem and solved this? Thanks.


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